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 Dundjinni Mapping Software - Forums : Help & Tutorials
Subject Topic: Subfolders Below Art Packs Post ReplyPost New Topic
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Eddie T
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Posted: 01/18/2014 at 7:14am | IP Logged Quote Eddie T

I didn't know whether to put this in Questions or Tips, but what is the real effect of having categories outside of the standard ones (Wall, Floor, Traps, etc.)? A lot of the online resources go much more specific than "Items" or "Objects."

Is it just that you'll have to move the items you stamp down to the right layers? What about the tiling things like floors and walls? Will the textures/tiles still fill the polygons from the marquee tool?

Thanks for any advice!
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Bogie
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Posted: 01/18/2014 at 7:30am | IP Logged Quote Bogie

It does not matter what you name the folder. The properties file is what tells Dundjinni how to handle the artwork that is in that folder. You can name a folder Walls, but if it has a Floor ~Properties file then it is going to behave as a floor.

The reason for having so many different types ( door, items, objects, covers etc) is so you can select or erase what you want without affecting others. If you select the eraser tool, set it on "cover", then you can erase the shadow under a table without erasing the table

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Eddie T
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Posted: 01/18/2014 at 12:59pm | IP Logged Quote Eddie T

Okay, I understand that. My follow up then is, what exactly distinguishes a piece of art from the different categories in the Dundjinni sense. Such as, why is something in Cover instead of Objects or one of the others?

I mean, I know it doesn't really matter as long as it makes sense to the person using it, but I guess I'm trying to mirror the design intent as closely as I can. Does that make sense? The Help file has the table about sizes of your own art and naming conventions, but it doesn't exactly say how to discriminate between the objects.

Again, I assume it is just user preference, but before I go mucking up my symbol systems, I'd like to make sure.
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Bogie
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Posted: 01/18/2014 at 2:16pm | IP Logged Quote Bogie

Yeah, it really is what makes sense to you.
I think of covers as things that go over or under other things, like shadows, engravings, or that are big things or parts of big things, like buildings or roofs, stairs, Trees, Large rocks.

Objects are Furniture food dishes weapons people animals monsters statues.

Because there is so much art available the folders get very clogged up and it takes for ever to cycle through to find a specific item. So instead of one big Covers directory I break it up into Covers, Cover-Buildings, Cover-Building parts, Cover-Stairs, Cover Trees, Cover-Lights, Cover-Shadows, Cover-Special Effects, etc. It is much easier to find things. I have 5 different furniture groups, 5 different wall types and floor types.

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Eddie T
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Posted: 01/18/2014 at 2:22pm | IP Logged Quote Eddie T

Cool. That's exactly the same thing that I'm in the process of doing, but I'm trying to stick as close to the design intent as I can...but not spend five minutes cycling for that one piece of art that I know was in that category Objects then finding it a few days later in the Covers folder. Irritated me so I started recategorizing yesterday.
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Bogie
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Posted: 01/18/2014 at 3:42pm | IP Logged Quote Bogie

The problem with changing folder names or file locations is that older maps may not be able to find the art after you moved it.

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